Posts with ‘Jazzuo’ Tag

Dildo Tank

By: Guest Reviewer

On: December 21st, 2009

[This is a guest review and interview by Fuzz.]

How does one begin to describe Dildo Tank? Is it a porn game? Is it a brilliant re-invisioning of the side-scrolling shooter? Is it a meditation on the eternal differences between man and woman? A philosophical treatise on stupidity versus wrong-headedness?

Dildo Tank is all of these things and more. The latest collaboration of Jazzuo and Amon26, it opens with an awe-inspiring duet between the two artists, culminating in the final, repeated lyric, “you are weak in the knees”. Here the option is presented to play the game in either normal or censored mode. If you click on censored, the vaginas will be blurred out, as part of an attempt by Jazzuo to make all his games family friendly, regardless of subject matter (see Boobza Sports for US Kids). Proceeding to the first story screen, we learn that a man named Joon has need of our pilot skills in order to help destroy the women with no heads, who are trying to destroy mankind. From here on, the goal is simple: shoot your nude adversaries with poison dildos in order for their vaginas to absorb the harmful chemicals contained within these phallic objects. The implementation, however, is rather difficult, as you will be forced to confront all manner of giant naked women, including ones with spiked boots, laser shooting vaginas, and drills for feet.

Jazzuo’s work may be crude, but it shows a keen eye for design. The stages are carefully constructed to gradually acclimate the player to greater and greater amounts of spikes and enemies. Technique is taught through accidental experience; every player is sure to notice soon enough that the feet of the women should be ridden upon in order to more easily target them and avoid the spikes. One section in particular forces the player to ride a horde of women across a field of lethal spikes, while still attempting to shoot them. The choice has to be made: should I kill the women right away, or allow them to carry me across this spike field? Each new type of enemy is first introduced as a boss, with more health than they would normally have. The whole experience feels as though it was intended to be exactly as it is.

The graphics, while sub-par, are charming, and it is obvious that a fair amount of work went into them. The music perfectly suits the atmosphere of the game and again showcases Amon26’s stellar compositional skills. Jazzuo’s sound effects, entirely composed of his own grunts and squeals, are exceptional. The story is revealed in small portions through intermission text, as the main character’s instant messenger communications with his friends or enemies. I was not able to learn of the conclusions made by the game, as I was incapacitated by a large woman with a metal thong covering her genitals, but what I did see impressed me, as it explored much more than would be expected for a game with such a premise.

The game is available for download here, while the trailer can be viewed here.

Hit the jump for an interview with Jazzuo:

Interview with Jazzuo

TIGSource: Are your games intended to shock or provoke, or are they just created based on the topics that you find interesting?

Jazzuo: Some games are meant to shock and provoke some are not. I sometime make provocative games to let people know i am here and to get some feedback. Some times i make erotic games for same purpose. But i never forget to use some interesting and unique gameplay concept. I also believe that i do provoke by implementing new ideas. Especially those hardworking guys with not much ideas dislike me. Sometimes i just make something that interest me, but provocative stuff and erotics stuff are often what interests me.

TIGS: While your games may appear crude on first glance, there is usually a lot of depth to the inner workings of the game. How do you generally go out about designing any particular section of a game?

Jazzuo: Well they are crude. Since I start with gameplay. I first program the gameplay I have in my mind. And when I do that I make all the graphics and sound just so that I can publicize my game. In early years of Gamemaker community I could get some attention with this approach. I try to do little more with presentation now. Since there are so many freeware games now, totally crude games will not even get a single download. And my old games also have small hidden messages since at that time I believed I am a genius that will be discovered. The reward in sexy hiking is great example. I challenge you to play my old games and look for strange connection between games and hidden messages.

rape

TIGS: Some of your creations, such as Rape and Dildo Tank, seem to exhibit a great deal of misogyny; do you consider men to be on a higher plane than women in regards to intelligence and overall worth?

Jazzuo: Rape is very strange game. I made this when i was in art school my first years and wanted to prove game is an art. So i made something with contemporary art feeling. Make game that is fun in gameplay but makes you uneasy, something like Edmund. Its not about personal opinion. Now dildo tank is a different story. It is extremely exaggerated but there are my opinions on girls and boys coexistence. Most people see more criticism on women but I think it is fifty fifty. The difference is women are depict more to stupid and men more to wrong. And that is also my big question to the world. Why it is more offensive to show someone as stupid then as wrong.

TIGS: You seem to place a lot of emphasis on innovation in gameplay concepts. How important do you consider this to be for the overall enjoyment of a game?

Jazzuo: I am not sure how important it is for enjoyment of playing a game. Most people don’t play my games because they don’t want to learn new gameplays. But it is essential for enjoyment of programming a game. It is the reason for me to make a game. I have an idea and programing is experiment if I can program it and if the concept works. Often I change it and let it evolve during the programing. I learn a lot and have fun doing it.

TIGS: How was it collaborating with Amon26 on Dildo Tank? Did your collaboration positively affect the outcome of the final product?

Jazzuo: Well I did collaborate with Amon26 on Yellow ninja’s extreme zero as well. And it was great. I always didn’t want to do collaboration, because it was about waiting for someone to do his part of work. That is also a reason why my games are all about programmers art. But Amon was very fast and made his job in time so I could do my work in my own pace. And the music is really nice. I think the games came out very nicely. I especially like the vagina he drew me for dildo tank. I made them really ugly.

yellowninja

TIGS: The Yellow Ninja seems to pop up quite often in your advertisements and he is the main character in Yellow Ninja: Extreme Zero. To what extent is he based on yourself?

Jazzuo: Boobza girl, John Packadge, Gunboy, John Asscratch, Yellow ninja, Blue muscle they are all representation of part of what I am or I want to be. And I am to keep identity of Yellow ninja to my self, so I cannot answer. Well ninja wears cape for a reason.

TIGS: Your characters and gameplay concepts are often quite unique. Do you tend to spend a while thinking about what you would like in your game, or do you simply add content as the ideas come to you?

Jazzuo: Mostly it is fast process. And I like to participate in various competition because the tasks always give me new ideas. Otherwise I tend to get my ideas based on real life situations.

TIGS: Several of your games can be considered erotic or pornographic. Should pornography be considered a valid art form when done in an interesting way?

Jazzuo: I am not sure. It is entertainment. It could be art but it is not my case. What I want to achieve with these game is to make game that are not only visually erotic but the gameplay it self has something unique that only sexy theme can offer. I cannot say I hate the conventional erotic games because I do like visual porn, but I am still sad there isn’t much creativity in this field. I hope more creative people will start making porn games like me.

TIGS: You’ve made several Star Wars games; are you a great fan of George Lucas’s work, or is it simply a world that you enjoy creating games for?

Jazzuo: Well Star Wars has such memorable action moments, speed bike in woods, sword fight training with eyes covered. Star wars VII and Star wars VII dark side of story was my dream come true. They are games I wanted to play and I made them by my self. There are no other games that can give you the feeling of sword figh with covered eyes or extremely speedy fighting in woods. I started making them partially because Star Wars games get more attention then others but it is mainly about the love.

star wars episode vii

TIGS: Your games are often extremely difficult. Do you value challenge as an important aspect of the replay-ability of a game?

Jazzuo: This is actually little bit of mistake. I program the games my self. And unfortunately none of my real life friends are much of computer game players. So I do all testings my self. And I get always so good at my games that I just make the games hard. Difficulty progression is something I am really bad at and I know it. And when I try to make easy levels I feel like it is an insult how stupid it is and make maximally one such level.

MASOCHIST MEETS THE SADIST

TIGS: The website for your Kamila games states that they were inspired by conversations that you had with your girlfriend. How much has she influenced the majority of your games?

Jazzuo: Basicly kamilka my life love, with whom I am not anymore did influence many games. She appears in many other games like, sadist meets pacifist or wild girls. And actually dildo tank is a little bit inspired by the relationship experience and frustrations.

TIGS: Do you consider your games to have progressed greatly in quality since you first began releasing them to the public?

Jazzuo: Hmmmmmmmmmmmmmm. This is difficult. They did change a lot. But I think all game depict well my state of mind of given time. I think my games now go more to the playability. But old game have its beauty and magic.

TIGS: How much time do you generally spend on making games in the average week?

Jazzuo: Well it depends. I in fact program my games very fast. Gamemaker is my kind of a program. I finish the basics mostly in 2, 3 days. Then I have to force my self for weeks to finish the game. But basicly I have 1 or 2 days a week for programing. I work, I make music, I do design, and think about big things and come up with incredible thoughts.

TIGS: The art style in your work is immediately identifiable from the strange mix of 2D and 3D aspects as well as photography. Do you put a great deal of effort into developing a unique art style, or is it simply programmer’s art?

Jazzuo: Lately I try a little more. But basically the mixture of 2d and 3d comes from the fact that backgrounds and tiles are easier to draw and animations are easier to make in 3d on anim8or. Yes it is programmers art.

TIGS: How long do you think it will take for the mainstream to accept the concept that video games can, in fact, be art?

Jazzuo: I think lot of people do understand that. And I feel no problem in this. What I want to see is more open mind of players. Most players are willing to learn gameplay of mainstream commercial games. Even though they are so many weapons and items and what ever. I would like people to take little more time with free games, take them little more seriously and be willing to learn new gameplay, accept its style and so on. Otherwise I am not fan of pure art games. I believe game should be a game and I look always for some uniqueness in gameplay. For example rape is my kind of artgame but it has interesting well done catching a girl gameplay to it. But there are exception as cactus whose art talent is so huge, I don’t mind even if its just a plain shooter. I just wish there would be less wonnabies of the cactus and meshoft.

Sexy Hiking

TIGS: Sexy Hiking made you somewhat famous within the independent games community; how do you feel about its success? Do you think it is a good representation of your work?

Jazzuo: It actually is the best. Take something simple and unexpected and make a crazy game. Make sure concept is unique and original, programing works and each level is unique. And also there is my rough art I was so much in love at that time. With this game I gave absolutely no shit for others, it was my pride. I did it as I felt. And i think it actually says on my web-site I am proud of this game of them all. And the reward is just crazy. I am amazed even now how early in age I fell in love with my self.

TIGS: You’ve become known as the father of the B Game. Are you proud of this achievement, and the way in which you inspired the competition of the same name on the Tigsource forums?

Jazzuo: I am extremely. I used to write by my self that I am a king of GM minigames. Now I have a title that was given to me. And there is no GM in it. It is a world wide respected title. I am really glad to people that rediscovered sexy hiking and everything. And although I am a controversial trouble maker I would like to end the interview with this big thanks.

Jazzuo

Jazzuo Has Discovered YouTube

By: Derek Yu

On: April 3rd, 2009

Jazzuo, the creator of Sexy Hiking, Star Wars: Episode VII, and Hermies, would like to tell you about the two games he created with Mo’Minis, a platform for rapid development of mobile games. (via TIGForums)

TIGdb: Entry for Jazzuo

The second video after the jump:

Sexy Hiking is easy.

By: Derek Yu

On: September 20th, 2007

Why does everyone say this game is so frustrating and hard? It only took me two tries to get this clean of a run.

If you wanted to know how to beat this great game work of art game. (Bonus points for Oingo Boingo soundtrack.)

(Thanks, Alec!)

B-Game Competition: Two Weeks Left!

By: Derek Yu

On: August 31st, 2007

A video explaining the game mechanics behind “Hermies,” jazzuo’s entry to the B-Game Competition!

The B-Game Competition has been a resounding success so far. All the entries look amazing and we’re having “tons o’ fun” on the forums. (Yes, I’m trying to make you feel silly for not having signed up yet! Why haven’t you!)

One thing I’ve been really happy about is how differently people have interpreted the theme and yet they’re still staying true to the basic concept behind “B-Games.” The entries run the gamut, from action games, to text adventures, to… Petri Purho’s word processing simulator which requires the use of a microphone?!

So you know how in Dead Rising, when you take photos, it tells you the genre? EROTICA! DRAMA! BRUTALITY! OUTTAKES! Yeah, we got ALL that, baby.

Even jazzuo, who’s amazing Sexy Hiking inspired the competition, is now getting in on the act (see the above video)!

This is your official reminder that there are exactly two weeks left to submit your game. I also wanted to let you guys know that I putting up an awesome “Making Of Grindhouse” book and a CD version of MDickie’s latest masterpiece, Reach, as the prizes for first place!

Hit the extended for a list of all the current entries:

ACCELEMATRIX – Ulognep

Bloody Landlord! – Woodwolf

Brain Drain: Attack of the Mutant Brains – skaldicpoet9

Brave Karma Warriors – cactus

Burnham Striker and the End of Civilization – Lurk

Cottage of Doom – haowan

Dump Jumper! – Average Higgins

.flesh. – Alec

Hermies: the Game – jazzuo

Hick-a-Billy Bride – can-o-spam

Johnny Ferguson’s Albino Tae-Bo Fighter – guillermo

Poizoned Mind: A Texty B-Game for the Thinking Man Person – Pacian

Rap Attack: 2pacalypse Now – Farmergnome

Save the President! – jwaap

SM Word – Petri Purho

Technojam Dance 34,000 – Melly

Toadzilla – hamster

Untitled – Terry

Star Wars Episode VII

By: Derek Yu

On: August 17th, 2007

star wars episode vii

I only have one criteria for Star Wars games, and that is “do I get to feel like a badass Jedi (or Sith Lord)?” Can you blame me, then, for being disappointed with 90% of the Star Wars games out there? Seriously, Lucasarts, what’s wrong with you? The lightsaber is the sweetest weapon ever invented, and all you guys can think about is X-Wings and pod racing. It’s sickening.

(I make an exception for Tie Fighter. That game was great.)

Well, anyways, many thanks to wourme for bringing to my attention Star Wars Episode VII, a game that does an amazing job of making me feel like a badass Jedi! The game is by Jazzuo, the creator of Sexy Hiking, so you know you are in good hands… strange hands. Molestuous hands.

The way you control your lightsaber is, funnily enough, similar to how you wield your hammer in Sexy Hiking, except you can use the left and right mouse buttons to swing the saber around in your hand. It feels really good once you get the hang of it. Not only that, but the visuals and audio are spot on. Sending a shower of sparks flying when you scrape the wall or lock sabers with an opponent (sha-ching!) is amazing.

With Jazzuo you can expect a couple of other things: 1. Really rough graphics (although they’re much more refined than in SH), and 2. extreme difficulty. You can get cut down quickly in this game, and you often have a Wookieload of lasers and lightsabers flying at you at the same time. Save points are sparse past the training levels, which are pretty brutal themselves (but also very cool). Still, like with SH, getting ahead in this game is pretty satisfying. Like hunting your own dinner. Or blowing up the Death Star with a single pair of proton torpedoes.

This game is amazing. Download it now before I “forth” choke you. Oh yeah, and one more thing: “best title screen music EVER.” I mean that.

Sexy Hiking

By: Derek Yu

On: August 13th, 2007

Sexy Hiking

I predict that Sexy Hiking will be (is) a polarizing game. I think it’s going to break down like this: 90% of the people who play the game are going to be horrified by the shit graphics and profane difficulty, and dismiss it as having no redeeming value. 9% are going to get somewhere in the game and appreciate the unique game mechanics and maybe even the inherent humor in it. The last 1% will probably praise the game as pretentious abstract art, calling it the “canonical masterpiece of the Neo-Expressionist Game Movement” or some such nonsense.

Well, as it is with these things, I prefer to think of it as being a little bit of everything. The game definitely has terrible graphics, and when you open the title screen, you’ll think it’s a joke (X-Files theme song in midi format?). And it is extremely difficult… getting past the first obstacle in the game is like playing that board game “Operation” with a pair of pliers. But maybe that’s what makes this game so engaging… the fact that every new area seems totally impossible at first, and there is NOTHING THERE TO HELP YOU SAVE YOUR OWN GRIT. Making ground in this game is grueling, and the satisfaction is paired with equal amounts of frustration.

It’s actually kind of refreshing to see, in this day and age where every game has to hold your hand and breastfeed you until you’re three-fourths of the way through the game.