Alec Holowka and his Infinite Ammo team video blogged their trip to the Montreal International Games Summit, which went on like a week or so ago. Five videos long, there’s really only one word to describe the journey: EPIC. It’s probably worth it just to see Jon Blow get his boogie on to Soulja Boy, but the whole thing is just good, clean indie fun. Witness every possible method of high-fiving known to humankind.
Also, be sure to try out IA’s Paper Moon, which was featured at GAMMA 3D and is now available for download.
Videos 1, 2, 3, and 4 are after the jump.
What’s that I spy, hanging over the canvas sky? Why, it’s Paper Moon, a new game from my friend (and Aquaria partner) Alec Holowka, developed with his all-Canuck, Winnipeg-based studio Infinite Ammo. Made for Gamma 3D, this Unity-based platform game features true 3d graphics (using 3d glasses), and an interesting mechanic. The cut-out graphics are by the talented Katie De Sousa, with help from Adam Saltsman (Gravity Hook, Wurdle).
Play the demo at Gamma 3D in November!
Achievement Unlocked: Petri Purho popped the perfect monocle.
Achievement Unlocked: I taught Phil Fish how to make a S’more.
Achievement Unlocked: We got an owl.
Click here for more photos.
Aquaria has finally been released! I’ll have (much) more to say about the game later, but as the Bit Blot site is down, I’ll just provide you with some hot, hot links for now.
The links that really matter:
Buy the game here. (Do it.)
Download the demo here. (63 MB)
Enjoy.
You heard it right. After years of development, Aquaria, Bit Blot’s IGF Grand Prize winning undersea adventure game, is done and slated for release on PCs everywhere Friday, December 7th, 2007! The game will cost a mere $30 USD, which, believe me, is an absolute steal.
Heralding the launch will be a new Aquaria-related post on the Bit Blog (which you should be reading already) every day this week, featuring concept art, music, development stories, and Kenta Cho knows what else.
I was lucky enough to have worked on this little gem, and let me say, I am so proud to have been involved at any capacity. The game is all content, professional and polished on every level, and chock full of soul. Alec and Derek have slaved over it for a long, long time — and it truly shows. (Internet whiners take note!)
Anyway, before I get too sentimental, I just want to express how proud I am of The Bad Boys of Bit Blot. Through consistent determination and sheer passion they have created something wonderful and deserve every ounce of success they get. These guys are in it for the love of the game, one hundred percent. I know this first hand.
Follow Aquaria here, on Bit Blot’s official site. And be there next Friday for the launch.
Aquaria, that unholy and sexy beast child of Derek Yu and Alec (… Yoo, maybe? What’s his last name?) released THIS:
And it is hot like magma.
(On a side not, I hate having to go through the categories here. I’m just gonna put anything remotely related.) [Too many categories! -Derek]
When the God of Indie Games Journalism requests something, you give it to him, by himiny!
Here’s a little teaser video that shows off some of the gameplay in the first part of Aquaria. Some of you were wondering how things move ingame. Hopefully this will convince you that it’s pretty fluid (har har)!
We mention on the game’s site that we’re using voicework in lieu of text-based dialogue (which you have to sit and click through). You’ll hear some of that in there, also. The actress is Jenna Sharpe, and the work she’s done for Aquaria is fantastic.
Anyway, I hope you guys enjoy this little glimpse at the game (still in progress)! As we get closer to our expected release date, you can expect a lot more media and info.
So far only a couple of screenshots were posted for Aquaria. Perhaps we can coax Derek to post a boss screen capture, one creature design or two, maybe even a short gameplay video while we wait for the highly anticipated spring release? (hint, hint)
I’m actually quite tempted to add a new category entitled Aquaria.
On another note, is someone working on a translation for La-Mulana yet? It’s been getting a lot of rave reviews though the game is pretty hard for non-Japanese speakers.. (La-Mulana download link)
Hey, guys! It’s me, Derek Yu. Me and my friend Alec are working on a computer game and it’s in IGF. I figured I might as well be the first to tell you about it.
I’ve already written long descriptions of the game twice today, once for the official site and once on my personal blog, so you get the cliff’s here: sprawling, non-linear action/adventure game set in an underwater fantasy world. For more info and screenshots, hit up either of the links above.
This is my first foray into the world of shareware. Whereas my previous efforts have been all gratis, I’ve finally bit the bullet and am going to try and make a living making games! I hope you guys will enjoy it.
Whew, I’ve been keeping this secret for quite a while now. Feels good to finally let it out!
EDIT: It says on the site, but just to make it clear, we’re planning on releasing the game in Spring.