Posts from ‘Videos’ Category

Hawken Design Goals

By: Derek Yu

On: June 2nd, 2011

Khang Le, the lead artist on the upcoming multiplayer mech combat game Hawken, shares some thoughts on its art direction and overall design.

Videos after the jump:

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Previews: Lovely Physics Puzzlers

By: Derek Yu

On: May 28th, 2011

Here are a couple of nice-looking physics games on the horizon:

In Spiky Snail‘s Confetti Carnival your goal in each level is to ignite confetti bombs by splattering them in creative ways, earning point bonuses for performing stunts and combos. No release date announced.

Eko Software’s Storm has you guiding a seed to fertile ground using the elements of nature. The game is slated for a Summer 2011 release on PC, XBLA, and PSN at $10.

Natural Selection 2 Build 177

By: Derek Yu

On: May 25th, 2011

Unknown Worlds has released a new beta build of their FPS/strategy hybrid Natural Selection 2, and I thought I’d post some of the latest videos from NS2HD that show off the game. The top video is from the spectator mode and after the jump there are three videos that take you through an entire match from alien perspective.

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Braid at GameCity 2010

By: Derek Yu

On: April 30th, 2011

In September 2010, at the UK game festival GameCity, Jonathan Blow spent over an hour playing through Braid and providing commentary. This is a shaky-cam recording of the session, which, according to Jonathan, is “by far the most I’ve said about Braid in one place”.

His current project is The Witness, a first-person puzzler – you can follow the game’s development here.

Teaser: Voxatron Editor

By: Derek Yu

On: April 22nd, 2011

Joseph “Lexaloffle” White has released a new teaser for his upcoming arena shoot ’em up Voxatron that shows off the game’s model editor. A polished version of the editor will ship with the final release.

Hawken First-Person Video

By: Derek Yu

On: March 30th, 2011

The initial video for Hawken, a multiplayer FPS by Adhesive Games, teased us with only a few seconds of first-person footage. This one, however, spends the entirety of its three minutes showing off what it’ll be like to take on opponents from inside the cramped cockpit of your mech. And it still looks amazing.

Follow the game’s progress at the Hawken blog.

2d Trailer Pile Up

By: Derek Yu

On: March 27th, 2011

Card Sagas Wars (Orkimedes and Ahruo)
Versus Fighting
PC
Release Date TBA

Six more trailers after the jump:

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Dragon Rider Drawing Tutorial

By: Derek Yu

On: February 23rd, 2011

Wolfire Games has hardly missed a beat with their steady stream of blog posts over the past few years, covering everything from the development of Overgrowth, their latest game, to the Humble Indie Bundles, to topics like DRM, software piracy, and iPhone clones. They’ve even created a number of helpful tutorials about stuff like art and linear algebra. Pretty inspiring lads, they are.

I thought this new Photoshop painting tutorial, by Wolfire artist Aubrey Serr, was worth posting on the front page. It’s not the first timelapse painting session they’ve put up on their YouTube page, but it’s certainly the most in-depth, with Aubrey discussing his process and giving tips as the video plays out for 23 minutes. Apparently there’s a Blender tutorial planned at some point, too – I’ll be sure to post it on TIGSource when it comes out!

For more tutorials, check out our Tutorials subforum. For a recent Overgrowth alpha video that I think is cool, hit the jump:

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suteF

By: ithamore

On: January 25th, 2011

[This is a guest review by John Sandoval. To submit a guest article for TIGSource, go here.]

Edit: You might want to avoid the video if you don’t want to see any spoilers. /Edit

Nothing is as it seems in the world of suteF. Though what you see is a fairly standard puzzle-platformer (crates are pushed, ledges are climbed, and exits are ultimately reached), suteF is at its core a game that takes every opportunity to mess with the player as much as possible. A miscalculated jump can trigger cracks in reality; a single step could erase your path from existence. Entire dimensions can open up from the void. And this tension, this uncertainty, this feeling that anything can happen at any time, is what makes playing suteF an experience worth having.

The successor to creator Ted Lauterbach’s earlier work (titled Fetus), suteF places you once again in the role of an admittedly doughy little blue man named Aramas. Trapped in a hellish dimension, you must progress through five sets of levels, using your wits and Aramas’ limited skillset to solve increasingly complex puzzles and hopefully find a way out. Aramas has at his disposal three individual abilities— jumping, crate pushing, and grappling onto nearby surfaces with his trusty grappling hook. However, the game takes great delight in stripping you of any of these abilities when you least expect it, keeping you on your toes. In addition to Aramas’ inherent abilities, your greatest asset in escaping the world of suteF comes from the warped nature of the dimension itself. To put it simply, walking off one end of the screen leads you to the other; falling off the bottom of the screen loops you back to the top. Exploiting these spatial impossibilities can turn an otherwise impassable chasm into a mere few steps in the other direction. The resulting puzzles are exceptionally clever, forcing the player to make full use of all of Aramas’ paltry abilities in a multitude of ways. You’d be surprised just how much gameplay suteF ekes out of these relatively simple mechanics.

Every element in suteF is crafted to make the player feel as if the world could tear apart at any moment. From the constant screen static to sudden changes in the levels themselves, you’re never sure if what you’re playing is a glitch or the actual game. Some might call this a lack of polish—but I feel that the game is far more interesting for it.

suteF is available for download from GameJolt. It takes about one to two hours to beat; the various secret levels can double that time. All in all, it’s a very, very good game.

Trailers: Pretty Pixels, Trixels, and Voxels

By: Derek Yu

On: January 11th, 2011

This is a new trailer for Card Sagas Wars, a fan fighting game that’s being developed by a Spanish team using the fighting game engine MUGEN. The game has completely original graphics and features characters from various video games, and according to the FAQ, the creators are aiming for 36 playable characters, with more characters as helpers. You can see a gallery on their website that has hundreds of characters, but only some of these will be used in the game itself. There is no set release date.

Here’s some footage of Polytron’s Fez that was released at the end of last year, showing off the first section of the game.

And last but not least, Voxotron is a new voxel-based arena shoot ’em up from Joseph White, aka Lexaloffle. The game features destructible terrain and uses a custom voxel renderer. The game is slated for release later this year, on (at least) Windows and Mac.