Posts from ‘FPS’ Category

Previews: Men Versus Wild

By: Derek Yu

On: July 7th, 2011


Not sure how this escaped my sonar (insert canned laughter), but Depth is a team-based multiplayer game of scuba divers versus sharks. The goal of the divers is to stealthily recover sunken treasure before they get turned into chum. According to the game’s website the sharks are powerful but have limited visibility – they rely on movement and blood to track their prey. Each team has three classes.

Primal Carnage, by Lukewarm Media

On the other hand, Primal Carnage puts you in the role of either a mercenary or a friggin’ dinosaur. Each team has five classes, with the dino classes ranging from massive T. rexes to flying pteranodons to tiny “Compies”. No word yet on what the game modes are, although the website mentions “getting to and holding the abandoned facilities which are spread throughout the maps”.

Both games are being developed by small teams using Epic’s UDK. No release dates have been announced, but in the meantime, you can watch the footage I’ve embedded under the bloop:

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WGRealms 2

By: Derek Yu

On: June 16th, 2011

What better way to celebrate (or erase the memory of) the release of Duke Nukem Forever than with a Duke Nukem 3d total conversion from 2009. Duke 3d not required! I’ll let Türbo Bröther take it from here (source):

In WGRealms 2, Duke Nukem fires homing rockets at a Cyberdemon who has a plasma rifle and when it explodes twice its body’s supply of blood and organs fly out in all directions in a glorious hommage to nineties first person shooters.

We could go on for days about its use of resources from other games but I am so over that. This is about how damn cool the game is. I thought that version 1.1 was off the hook but v1.2 attaches proximity mines to it and uses the explosion to swing through the window whilst shooting lightning and minotaurs. This is basically the game that I’ve wanted since I was sixteen. The guns are spot on, the monsters despite coming from a bunch of different games fit well with each other which is either surprising or telling of the tastes of game designers and there’s the exact amount of gore that I’ve been looking for. And the levels are huge and are very much “of the era”.

I’m talking levels that are even bigger than the levels in something like Jedi Knight which had massive levels. Seriously, you could complete three episodes of DooM in the time it takes to get through Chaos Realms alone. It can be a bit much at times but you get, like, ten save slots. Take a break, have a shower, go play some Outrun 2006 and fall asleep in the afternoon sun then get back in there and frag some more undead battle skeletons.

Watch the trailers on its Mod DB entry, look at some screenshots and if you aren’t totally pumped by the end nothing will get you in the mood. Well, maybe that minigun. Or those pipe bombs.

Hawken on G4

By: Derek Yu

On: June 16th, 2011

Hawken, by Adhesive Games

Here’s an interesting G4 interview with Hawken art director Khang Le, where they show off a new stage from the game as well as a new mode, “Siege”, where players vie for resources to launch battleships against each others’ bases. According to Khang, the game will be more casual than mech games like Mechwarrior, but it won’t just be “just an FPS with a mech skin over it”. There are three types of mechs – light, medium, and heavy – and you will be able to configure your right and left-hand weapons as well as collect power-ups during the match. There are seven maps planned for the game, with five of those having unique scenery. The tentative release date is early-to-mid 2012 on various platforms.

The interview:

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Natural Selection 2 Build 177

By: Derek Yu

On: May 25th, 2011

Unknown Worlds has released a new beta build of their FPS/strategy hybrid Natural Selection 2, and I thought I’d post some of the latest videos from NS2HD that show off the game. The top video is from the spectator mode and after the jump there are three videos that take you through an entire match from alien perspective.

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Ace of Spades Beta 0.26

By: Derek Yu

On: April 15th, 2011

Ace of Spades

Ace of Spades is a team-based online multiplayer deathmatch game that could be adequately described as “Minecraft with rifles”. It pits two teams of up to 16 against each other, with players vying to bring back a briefcase of intel from their opponents’ base to score. What makes the game so fun is the use of constructible/destructible terrain – you can easily build bunkers, trenches, tunnels, bridges, and forts with the provided tools (some clever players are even making decoys using colored blocks). Taking out the bottom blocks of a structure will send the entire thing crumbling down.

Someone put up a guide for Ace of Spades here that explains everything you need to know about playing. To join a game, simply run the installer, go to the game’s website, and click on one of the listed servers. It may take you a while to find one that works (the game will always pop-up a message to tell you if there’s a problem, so be patient).

PROTIP: Hit Ctrl after jumping to jump out of the water, otherwise you won’t make it onto the block. This is in the guide, but I know some of you will want to start playing without reading it too carefully!

Natural Selection 2 Build 170

By: Derek Yu

On: April 4th, 2011

Build 170 for Natural Selection 2 is out, but mostly I just wanted to post this video from NS2HD that shows off the updates, including some adjustments to the movement of the creepy, wall-walking Skulks.

Hawken First-Person Video

By: Derek Yu

On: March 30th, 2011

The initial video for Hawken, a multiplayer FPS by Adhesive Games, teased us with only a few seconds of first-person footage. This one, however, spends the entirety of its three minutes showing off what it’ll be like to take on opponents from inside the cramped cockpit of your mech. And it still looks amazing.

Follow the game’s progress at the Hawken blog.

Teaser: Hawken

By: Derek Yu

On: March 10th, 2011

This breathtaking footage is from Hawken, a first-person multiplayer mech game that’s being developed by an indie studio of 9 people, including the talented artist Khang Le (whom you may remember as part of the ill-fated Project Offset). Adhesive Games is using UDK to create the game, which will feature multiple team-based modes as well as a free-for-all deathmatch mode. There’s no word yet on release date or platform, but they’re targeting downloadable services for Xbox 360, PS3, and PC.

Teaser: Interstellar Marines

By: Derek Yu

On: February 26th, 2011

This is a teaser for an ambitious FPS called Interstellar Marines, which has been in development since 2005 by the Danish studio Zero Point Software. According to a recent interview with Rock, Paper, Shotgun, the focus of the game is on cooperative play, tactics, and character growth.

It’s interesting to note that the game started out in UDK, but is now being developed with Unity, allowing Zero Point to release small “slices” of the game that are playable in browsers. In a move inspired by Minecraft, Natural Selection 2, and Overgrowth, the four-man studio is counting on players to support the game’s progress by pre-ordering.

Natural Selection 2 Build 163

By: Derek Yu

On: February 18th, 2011

Dynamic infestation was a proposed feature of Natural Selection 2 as far back as 2006 (warning: video with significantly louder audio), when the game was still running on the Half-Life 2 Source engine. It’s only now, with build 163, that it’s has been added to the game’s custom engine, along with a host of other features and bug fixes. The infestation works very similarly to the creep in Starcraft – alien structures can only be built on top of it.

Natural Selection 2 is a multiplayer FPS/strategy game where players can take on the role of either a commander, who has a top-down view of the level, or a variety of grunts that are controlled from the first-person view. If you pre-order the game you can start playing the beta immediately.