Here’s an interesting G4 interview with Hawken art director Khang Le, where they show off a new stage from the game as well as a new mode, “Siege”, where players vie for resources to launch battleships against each others’ bases. According to Khang, the game will be more casual than mech games like Mechwarrior, but it won’t just be “just an FPS with a mech skin over it”. There are three types of mechs – light, medium, and heavy – and you will be able to configure your right and left-hand weapons as well as collect power-ups during the match. There are seven maps planned for the game, with five of those having unique scenery. The tentative release date is early-to-mid 2012 on various platforms.
The interview:
Unknown Worlds has released a new beta build of their FPS/strategy hybrid Natural Selection 2, and I thought I’d post some of the latest videos from NS2HD that show off the game. The top video is from the spectator mode and after the jump there are three videos that take you through an entire match from alien perspective.
Ace of Spades is a team-based online multiplayer deathmatch game that could be adequately described as “Minecraft with rifles”. It pits two teams of up to 16 against each other, with players vying to bring back a briefcase of intel from their opponents’ base to score. What makes the game so fun is the use of constructible/destructible terrain – you can easily build bunkers, trenches, tunnels, bridges, and forts with the provided tools (some clever players are even making decoys using colored blocks). Taking out the bottom blocks of a structure will send the entire thing crumbling down.
Someone put up a guide for Ace of Spades here that explains everything you need to know about playing. To join a game, simply run the installer, go to the game’s website, and click on one of the listed servers. It may take you a while to find one that works (the game will always pop-up a message to tell you if there’s a problem, so be patient).
PROTIP: Hit Ctrl after jumping to jump out of the water, otherwise you won’t make it onto the block. This is in the guide, but I know some of you will want to start playing without reading it too carefully!
Build 170 for Natural Selection 2 is out, but mostly I just wanted to post this video from NS2HD that shows off the updates, including some adjustments to the movement of the creepy, wall-walking Skulks.
The initial video for Hawken, a multiplayer FPS by Adhesive Games, teased us with only a few seconds of first-person footage. This one, however, spends the entirety of its three minutes showing off what it’ll be like to take on opponents from inside the cramped cockpit of your mech. And it still looks amazing.
Follow the game’s progress at the Hawken blog.
This breathtaking footage is from Hawken, a first-person multiplayer mech game that’s being developed by an indie studio of 9 people, including the talented artist Khang Le (whom you may remember as part of the ill-fated Project Offset). Adhesive Games is using UDK to create the game, which will feature multiple team-based modes as well as a free-for-all deathmatch mode. There’s no word yet on release date or platform, but they’re targeting downloadable services for Xbox 360, PS3, and PC.
This is a teaser for an ambitious FPS called Interstellar Marines, which has been in development since 2005 by the Danish studio Zero Point Software. According to a recent interview with Rock, Paper, Shotgun, the focus of the game is on cooperative play, tactics, and character growth.
It’s interesting to note that the game started out in UDK, but is now being developed with Unity, allowing Zero Point to release small “slices” of the game that are playable in browsers. In a move inspired by Minecraft, Natural Selection 2, and Overgrowth, the four-man studio is counting on players to support the game’s progress by pre-ordering.
Dynamic infestation was a proposed feature of Natural Selection 2 as far back as 2006 (warning: video with significantly louder audio), when the game was still running on the Half-Life 2 Source engine. It’s only now, with build 163, that it’s has been added to the game’s custom engine, along with a host of other features and bug fixes. The infestation works very similarly to the creep in Starcraft – alien structures can only be built on top of it.
Natural Selection 2 is a multiplayer FPS/strategy game where players can take on the role of either a commander, who has a top-down view of the level, or a variety of grunts that are controlled from the first-person view. If you pre-order the game you can start playing the beta immediately.
I first played Dmytry Lavrov’s The Polynomial (and enjoyed it for an hour or so) a year ago after it was posted as an earlier build on the Indiegames.com blog. Now I’ve rediscovered its latest rendition while I was searching for a new indie game to play, and I’m quite happy to be reacquainted with it and to experience all its new improvements. The video above explains most of the basics, so you could just watch it if you don’t feel like reading the rest of the review of this tripy, gorgeous game.
The demo for MM8BDM was released last week. In case you didn’t read about it before, MM8BDM is a mod of Skulltag (an engine that is a port of Doom I and II with additions and improvements).
The single player mode only includes a small level to train against AI bots. For help with multiplayer sessions, refer to this thread in CutStuff’s forums.
A little warning when starting for the first time. My computer became extremely slow the first time after I ran the game and while WinXP was asking me whether or not to block the program during MM8BDM’s online testing. I eventually got through it and exited the game. From then on, everything ran smoothly when I tried to start again.
(Source: Idealsoft Blog [Italian])