Posts from ‘Action’ Category

Pre-Alpha Video: Grim Dawn

By: Derek Yu

On: March 16th, 2012

Grim Dawn is an upcoming action RPG from Crate Entertainment, a small studio founded by ex-members of Iron Lore Entertainment. The game is being built on Iron Lore’s Titan Quest engine.

In this August 2011 interview with Rock, Paper, Shotgun, Crate’s Arthur Bruno spoke quite candidly about the demise of Iron Lore and how the Grim Dawn team is planning to please “the hardcore gaming audience” on a smaller budget.

GDC Trailer: Depth

By: Derek Yu

On: March 15th, 2012

Here’s a new trailer for Depth, a stealth-based multiplayer game that pits a team of divers against a team of man-eating sharks. Sharks are much more powerful but have limited vision – to catch their prey they have to rely on disturbances in the water and heartbeats. The goal of the divers is to sneak treasure out from the sea floor without being killed.

No release date has been announced.

Alientrap Announces Next Game: Apotheon

By: Alehkhs

On: February 23rd, 2012

Apotheon 1

Alientrap, the two-man team behind last year’s Capsized, has just announced its next project: Apotheon. As an “an open world, action/stealth, 2D sci-fi sidescoller game,” Apotheon sports a unique art style that mimics classical Greek pottery and promises to “have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way,  and online multiplayer battles with tactical bronze-age combat (spears and arrows!).”

Apotheon 2

Alientrap has only revealed two screenshots at this point as well as the game’s synopsis:

“Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.”

Coming to Steam: Realm of the Mad God

By: Alehkhs

On: February 18th, 2012

Realm of the Mad God, the free-to-play, bullet-hell MMORPG will soon arrive on Steam.

Realm of the Mad God

Originally an entry in the TIGSource Assemblee Competition, Realm of the Mad God has continued to gain popularity for the past two years, and was announced as a Main Competition finalist for the 2012 Independent Games Festival. The game’s move to Steam, early next week, shows just how popular it has become and will introduce achievements to the game as well as a stand-alone client (though players will still be able to play in their browsers, if they so wish). The game will continue to be free to play, and it’s almost certain that the team intends to add new content throughout the foreseeable future as the player base continues to grow.

Congratulations, Wild Shadow Studios!

 

TIGdb: Entry for Realm of the Mad God

Hawken Beta Signup

By: ithamore

On: February 7th, 2012

Hawken
From the Hawken blog:

“Head on over to PlayHawken.com to sign up for the Hawken beta!

“That’s not all though, we have some big news about the game. We are confirming that Hawken will launch as a free-to-play PC game. Initial release is officially scheduled for 12/12/12.”

No new videos have been released recently, but the latest previews of this mech combat game were posted earlier here.

Pineapple Smash Crew

By: Derek Yu

On: February 6th, 2012

Pineapple Smash Crew, by Rich Make Game!

Playing through Pineapple Smash Crew a second time, I’m convinced the game needs some kind of time pressure. Running through missions at top speed is exciting and works well with the best idea in the game – the grenade system – as well as the randomized level generation. Not only does navigating the map involve more planning, but you’re forced to put yourself into the middle of the fray and constantly swap grenades, something which PSC obviously wants you to do but doesn’t provide enough incentive for.

Without the speed, the game can drag. The missions rarely pose a challenge, for one thing – it’s easy to clear out rooms without taking too much damage if you’re careful about engaging enemies in small groups. It’s also quite natural to hoard grenades (especially health grenades) until you really need them and max out your squad strength by collecting every chit in every crate in every mission. At that pace you begin to notice the same-iness of the levels, which have little to distinguish one room from the other aside from the bosses. In short, it feels a little like a grindy dungeon crawl when it should feel like a frantic action shooter.

The grenade system really is cool – each member of your squad can hold one, and the effects range from explosives to area-of-effect weapons to turrets to zanier stuff, like vortexes, teleporters, and decoys. They’re powerful and dangerous, and when you’re forced to constantly pick up and use them in the heat of battle, they are a lot of fun. It’s a shame, then, that the game suggests a slower and more careful pace of play.

TIGdb: Entry for Pineapple Smash Crew

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Zelda Classic Quests

By: Derek Yu

On: February 4th, 2012

[This is an overly enthusiastic guest article by vinheim that was originally posted to TIGForums. Zelda Classic is an enhanced remake of the original Legend of Zelda that runs custom quests built with ZC’s editors.]

Hey TIGers, prepare your anus for a waaaaall of text.

I bet some of you who’ve played the Legend of Zelda series and enjoyed it are probably thinking “Damn, these are incredible, it doesn’t get better than this!” or “There’s no way a LoZ fan game could compete with these.” Well I’m here to tell you that you are completely wrong and it gets better. Much, much better.

I’d like to introduce two types of LoZ fan games. For the rom hack games, I’ve made some short reviews on [a TIGForums] post. There’s one post near the top and another near the bottom. Don’t worry about the negatives, the gameplay makes up for it.

Second, for the Zelda Classic games, which may as well be the pinnacle of gameplay in the history of videogames since forever. These quests take the core engine of LoZ, add some additional functionality, graphics, and music through scripting and the level editor and let their creativity do the rest. One of the unique functionalities is how people have emulated side-scrolling screens.

Here’s some of the best I’ve played. Assume that graphics, gameplay, sound, and exploration is already awesome and the story is mediocre before reading the additional comments.

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Natural Selection 2 (Build 194) – Gorilla

By: Alehkhs

On: February 2nd, 2012

The long-in-development indie FPS/RTS title Natural Selection 2 has reached an important milestone: The gorilla-like evolution for the alien team, the Onos, and the marines’ jetpack accessory (both of which were important facets of the original Half-Life mod that NS2 is the sequel to) are now in the game. These additions, along with a brand new map, “Mineshaft,” are just some of the over 100 new features, balances, and tweaks for this build, which is now available to all pre-order customers.

Check out the fantastic new trailer that shows just how far this project has come:

Gameplay Video: Cube World

By: Derek Yu

On: January 2nd, 2012

Here’s a video showing off some of the early quests in wollay’s Cube World, a voxel-based action RPG that’s currently in development. There’s also a feedback thread for the game on TIGForums.

Legend of Grimrock Beta Trailer

By: Derek Yu

On: November 28th, 2011

Legend of Grimrock developer Almost Human has announced that their upcoming dungeon crawl is now in beta, meaning “that every feature, all enemies and all levels that are going to be in the final game are now in place, and we can now fully concentrate on polishing and balancing the game and fixing bugs until everything is perfect”. The release date has been pushed to some time next year, however.