Retro-inspired platformer and puzzler La-Mulana will be returning to its PC roots next week.
Priced at $15 USD, the PC version of this remake will include the Hell Temple and Attack Mode features that were made available as DLC on the WiiWare version, as well as support easy modification of the game.
La-Mulana will be available at the launch of Playism’s new English site on July 13, 2012. The original game can still be downloaded for free however, so be sure to check it out in the meantime!
Nicalis has decided to suddenly cancel the North American and European release of La Mulana, citing declining sales on WiiWare and developmental issues as the cause. Nicalis’s Tyrone Rodriguez told GoNintendo: “With the Wii U in the not too distant future and WiiWare sales almost non-existent, I had to make a call today. I wish them the best. They’re good game developers and good guys.” Click the link for the full statement, which points to the DLC as the main reason why La Mulana was having trouble passing certification in North America and Europe (it’s apparently more strict than in Japan, where NIGORO already self-published the game). You may also want to check the Twitter accounts of NIGORO and Nicalis for more details.
Thankfully, it’s not all bad news: according to NIGORO, a PC release of the new La Mulana is almost finished and will also be self-published. Distribution has yet to be determined.
After a number of delays (not the least of which was the terrible Japanese earthquake that hit earlier this year), La Mulana passed its final check for Japanese WiiWare and has announced a release date of June 21st in Japan. It’s currently going through final check for North American and Europe and the release dates for those areas will be announced later (some time after E3, according to the Nicalis twitter).
I love the art style and character designs of Tiny & Big – Up That Mountain. They seem inspired by comics. In the game you wield a laser that can slice through the environment at any angle. There’s a demo available for PC, Mac, and Linux. (Source: Attract Mode)
Via Oddball, this teaser for Foppygames’ Ranger is pretty cool. I like the graphics and the use of line-of-sight in a top-down game. I do not like how the enemies simply pop out of existence when they die. But it’s early in development.
Finally, here’s another video of CutmanMike’s Mega Man 8-bit Deathmatch, showing a deathmatch in its entirety. According to his latest status update, the mod is progressing at full speed, with over half the robots and nearly all of the weapons done.
I hope everyone’s enjoying the holidays! Here are some videos for you:
Here’s a great “making of” video for Anthony Flack’s Cletus Clay. The development looks like it’s going strong – check out the website for more updates, including a new action-packed trailer.
I was definitely surprised and excited to hear that Andy Schatz is working on Monaco, a 4-player co-op stealth game! Andy, who’s best known for his “Venture” series of educational wildlife games, discusses his creative shift on his blog.
Here’s a new La Mulana Wii video from NIGORO.
I check out Michal Marcinkowski’s blog pretty regularly. If you’re wondering how Link Dead is going – Michal and Sigvatr parted ways and Michal is using procedural graphics now. And actually, I think it looks pretty great!
Here are a couple of small bite-sized updates from Japan, suitable for snacking.
First, here’s a sprite sheet that NIGORO posted on their La Mulana Wii blog. I dunno, I really like looking at stuff like this.
Second, for you Pixel fans: he’s released a tiny new game that you can download from the front page of his website. It’s called Akantares (?) and the goal is to shoot your opponent five times. The gray orbs create gravity wells that bend your shots. That’s about it.
The first window asks for your name. There might be some multiplayer options, but I’m not sure. The AI is only so-so, but it’s still strangely fun to play. (Thanks, R. D. Ein, for the heads-up.)
Update: The lovable, huggable Shih Tzu was kind enough to post a translation in the comments. Apparently, the second window is a lobby that lets you connect to other players via the web. Making this game a lot more interesting, indeed.
Okay, that’s it – see ya!
20 new screenshots on the official blog. Looking very, very good! I really like the direction they’re going with the artwork.
The Wii port of NIGORO’s La Mulana has a full site now, with information about the game and a blog (available in English or Japanese). The blog updated by the La Mulana staff, who say “Don’t think of this site as simple a general site for information to be released little-by-little. Think of it as a way to exchange ideas between the developers and fans. This official site is here with a purpose.”
See: Nigoro and Nicalis Make Friends <3
(Source: enigmaopoeia_, via Madam Luna_’s Livejournal post, through Paul Eres’s Twitter)
Apparently this month’s Nintendo Power has a preview of La Mulana amongst its WiiWare pages. On top of this a new section on the Nigoro site appeared showing this countdown clock. I do so hate countdown clocks. However I’m sure a WiiWare port with some less alienating graphics wouldn’t be a bad idea, and this is only the start of the waiting the prospective purchasers will have to endure so we may as well start now.
Of course, you’ve already played the original game anyway. Right?
(This is in no way myself avoiding getting round to reviewing ‘Splosion Man. Not at all. Also, source: "Diverse’s Blog":http://www.destructoid.com/blogs/Diverse/la-mulana-is-coming-to-wiiware-141028.phtml#story)